home *** CD-ROM | disk | FTP | other *** search
- <ZTMainMode name="mode_main" camera="world/cameras/simplecam.xml" startingCash="30000">
- <layout>
- <gui>ui/layout/mainmenu.xml</gui>
- <gui>ui/layout/freeformselection.xml</gui>
- <!--ui/layout/credits.xml-->
- <gui>ui/layout/credits.xml</gui>
- <gui>ui/layout/zoopedia.xml</gui>
- <gui>ui/layout/confirm.xml</gui>
- <gui>ui/layout/profiledialog.xml</gui>
- </layout>
- <on>
- <event msg="UI_CHILD" data="UIChildData" name="continue_button">
- <child msg="UI_ACTIVATE"/>
- </event>
- </on>
- <children>
- <ZTGameMode name="mode_game" firstRunLoadCount="2756" loadCount="2000">
- <layout>
- <gui>ui/layout/message.xml</gui>
- <gui>ui/layout/cameraset.xml</gui>
- <gui>ui/layout/overview.xml</gui>
- <gui>ui/layout/photoalbum.xml</gui>
- <gui>ui/layout/zoostatus.xml</gui>
- <gui>ui/layout/alert.xml</gui>
- <gui>ui/layout/ingameoptions.xml</gui>
- <gui>ui/layout/goals.xml</gui>
- <gui>ui/layout/challenge.xml</gui>
- <gui>ui/layout/tutorial.xml</gui>
- </layout>
- <children>
- <ZTOverheadMode name="mode_overhead" camera="world/cameras/overheadcam.xml" cursor="game.cur">
- <layout>
- <gui>ui/layout/sort.xml</gui>
- <gui>ui/layout/shell.xml</gui>
- <gui>ui/layout/buyinfo.xml</gui>
- <gui>ui/layout/cursormoneylayout.xml</gui>
- <gui>ui/layout/multilist.xml</gui>
- </layout>
- <children>
- <ZTPlacementMode name="mode_placement" defaultCursor="game.cur" pickupCursor="blank.cur" rotateCursor="rotateobj.cur" footprintplace_yes="ui/fx/footprint/footprint.tga" footprintplace_yes_small="ui/fx/footprint/footprint_tri.tga" footprintplace_no="ui/fx/footprint/footprint_no.tga" footprintplace_no_small="ui/fx/footprint/footprint_no_tri.tga" effect="ui/fx/Dustpuff_Medium.xml">
- <colors>
- <place_yes r="0" g="0" b="0" a="255"/>
- <place_no r="200" g="20" b="10" a="90"/>
- <footprintplace_yes r="0" g="250" b="0"/>
- <footprintplace_no r="250" g="10" b="20"/>
- <grid r="0" g="255" b="0"/>
- </colors>
- <grid>
- <large cardinalImage="ui/fx/footprint/cardinal_grid_large.tga" diagonalImage="ui/fx/footprint/diagonal_grid_large.tga" radius="7.5295"/>
- <medium cardinalImage="ui/fx/footprint/cardinal_grid_med.tga" diagonalImage="ui/fx/footprint/diagonal_grid_med.tga" radius="3.76475"/>
- <small cardinalImage="ui/fx/footprint/diag_card_grid_small.tga" diagonalImage="ui/fx/footprint/diagonal_grid_med.tga" radius="3.76475"/>
- </grid>
- <on>
- <event msg="UI_CHILD" data="UIChildData" name="Buy Info Panel">
- <child msg="UI_SHOW_CHILD_EX" data="BFString" string="Buy Object Panel"/>
- </event>
- <event msg="UI_CHILD" data="UIChildData" name="Buy Info Panel">
- <child msg="UI_SHOW"/>
- </event>
- <event msg="UI_CHILD" data="UIChildData" name="gender toggleset">
- <child msg="UI_REPRESS"/>
- </event>
- </on>
- <off>
- <event msg="UI_CHILD" data="UIChildData" name="Rock Typelist">
- <child msg="UI_ACTIVATE_OFF"/>
- </event>
- <event msg="UI_CHILD" data="UIChildData" name="Rock Typelist Rec">
- <child msg="UI_ACTIVATE_OFF"/>
- </event>
- <event msg="UI_CHILD" data="UIChildData" name="Tree Typelist">
- <child msg="UI_ACTIVATE_OFF"/>
- </event>
- <event msg="UI_CHILD" data="UIChildData" name="Tree Typelist Rec">
- <child msg="UI_ACTIVATE_OFF"/>
- </event>
- <event msg="UI_CHILD" data="UIChildData" name="Plant Typelist">
- <child msg="UI_ACTIVATE_OFF"/>
- </event>
- <event msg="UI_CHILD" data="UIChildData" name="Plant Typelist Rec">
- <child msg="UI_ACTIVATE_OFF"/>
- </event>
- <event msg="UI_CHILD" data="UIChildData" name="Staff Typelist">
- <child msg="UI_ACTIVATE_OFF"/>
- </event>
- <event msg="UI_CHILD" data="UIChildData" name="Animal Typelist">
- <child msg="UI_ACTIVATE_OFF"/>
- </event>
- <event msg="UI_CHILD" data="UIChildData" name="Enrichment Typelist">
- <child msg="UI_ACTIVATE_OFF"/>
- </event>
- <event msg="UI_CHILD" data="UIChildData" name="Enrichment Typelist Rec">
- <child msg="UI_ACTIVATE_OFF"/>
- </event>
- <event msg="UI_CHILD" data="UIChildData" name="Food Typelist">
- <child msg="UI_ACTIVATE_OFF"/>
- </event>
- <event msg="UI_CHILD" data="UIChildData" name="Food Typelist Rec">
- <child msg="UI_ACTIVATE_OFF"/>
- </event>
- <event msg="UI_CHILD" data="UIChildData" name="Shelters Typelist">
- <child msg="UI_ACTIVATE_OFF"/>
- </event>
- <event msg="UI_CHILD" data="UIChildData" name="Shelters Typelist Rec">
- <child msg="UI_ACTIVATE_OFF"/>
- </event>
- <event msg="UI_CHILD" data="UIChildData" name="Building Typelist">
- <child msg="UI_ACTIVATE_OFF"/>
- </event>
- <event msg="UI_CHILD" data="UIChildData" name="Scenery Typelist">
- <child msg="UI_ACTIVATE_OFF"/>
- </event>
- <event msg="UI_CHILD" data="UIChildData" name="Buy Info Panel">
- <child msg="UI_HIDE"/>
- </event>
- </off>
- <noplacement OBJECT_COLLISION="messages:object_collision" FENCE_COLLISION="messages:fence_collision" OUT_OF_WORLD_BOUNDS="messages:out_of_zoo" OUT_OF_ZOO="messages:out_of_zoo" WATER_COLLISION="messages:water_collision" LAND_COLLISION="messages:land_collision" CANNOT_AFFORD="messages:cannot_afford" UNRESEARCHED="messages:unresearched"/>
- </ZTPlacementMode>
- <ZTFenceMode name="mode_fence_placement" cursor="blank.cur" gateCursor="gate.cur" fenceCursor="blank.cur" minRectSize="3" minOctagonSize="3" defaultGate="staffgate" anchor="ui/fx/anchor.xml" lock="ui/fx/lock.xml" grid="ui/fx/fencegrid.xml" fenceSteepSlope="1.7">
- <colors>
- <place_yes r="0" g="250" b="0"/>
- <place_no r="250" g="10" b="20"/>
- <replace r="255" g="128" b="64"/>
- <fence_steep r="255" g="255" b="0"/>
- </colors>
- <on>
- <event msg="UI_CHILD" data="UIChildData" name="Buy Info Panel">
- <child msg="UI_SHOW_CHILD_EX" data="BFString" string="Buy Object Panel"/>
- </event>
- <event msg="UI_CHILD" data="UIChildData" name="Buy Info Panel">
- <child msg="UI_SHOW"/>
- </event>
- </on>
- <off>
- <event msg="UI_CHILD" data="UIChildData" name="Fence Typelist">
- <child msg="UI_ACTIVATE_OFF"/>
- </event>
- <event msg="UI_CHILD" data="UIChildData" name="Fence Typelist Rec">
- <child msg="UI_ACTIVATE_OFF"/>
- </event>
- <event msg="UI_CHILD" data="UIChildData" name="Buy Info Panel">
- <child msg="UI_HIDE"/>
- </event>
- </off>
- <wizard>
- <!--data about the exhibit wizard-->
- <gate>
- <event msg="ZT_SETMODE" data="BFString" string="mode_placement"/>
- <event msg="ZT_SETPLACEMENTOBJECT" data="BFString" string="DonationBox_df"/>
- <event msg="ZT_SETSINGLEOBJECTPLACEMENT"/>
- </gate>
- </wizard>
- <UIHotKeys>
- <file name="UI/hotkeys/hotkeys.xml" node="fencemode"/>
- </UIHotKeys>
- </ZTFenceMode>
- <ZTPathMode name="mode_path_placement" pathSteepSlope="0.8" cursor="blank.cur">
- <colors>
- <path_steep r="255" g="255" b="0"/>
- </colors>
- <on>
- <event msg="UI_CHILD" data="UIChildData" name="Buy Info Panel">
- <child msg="UI_SHOW_CHILD_EX" data="BFString" string="Buy Object Panel"/>
- </event>
- <event msg="UI_CHILD" data="UIChildData" name="Buy Info Panel">
- <child msg="UI_SHOW"/>
- </event>
- </on>
- <off>
- <event msg="UI_CHILD" data="UIChildData" name="Path Typelist">
- <child msg="UI_ACTIVATE_OFF"/>
- </event>
- <event msg="UI_CHILD" data="UIChildData" name="Buy Info Panel">
- <child msg="UI_HIDE"/>
- </event>
- </off>
- <UIHotKeys>
- <file name="UI/hotkeys/hotkeys.xml" node="pathmode"/>
- </UIHotKeys>
- </ZTPathMode>
- <ZTBiomeMode name="mode_biome" cursor="blank.cur" paintCursor="blank.cur" invalidCursor="game.cur">
- <on>
- <event msg="UI_CHILD" data="UIChildData" name="biome">
- <child msg="UI_ACTIVATE_ON"/>
- </event>
- <event msg="UI_CHILD" data="UIChildData" name="Buy Info Panel">
- <child msg="UI_SHOW"/>
- </event>
- <event msg="UI_CHILD" data="UIChildData" name="Buy Info Panel">
- <child msg="UI_SHOW_CHILD_EX" data="BFString" string="Terraform Brush Info Panel"/>
- </event>
- <event msg="UI_CHILD" data="UIChildData" name="BiomeFilterList">
- <child msg="UI_REPRESS"/>
- </event>
- </on>
- <off>
- <event msg="UI_CHILD" data="UIChildData" name="Buy Info Panel">
- <child msg="UI_HIDE"/>
- </event>
- <event msg="UI_CHILD" data="UIChildData" name="Biome">
- <child msg="UI_ACTIVATE_OFF"/>
- </event>
- </off>
- <UIHotKeys>
- <file name="UI/hotkeys/hotkeys.xml" node="biomemode"/>
- </UIHotKeys>
- </ZTBiomeMode>
- <ZTTerrainCommandReader name="mode_deformation" cursor="blank.cur">
- <on>
- <event msg="UI_CHILD" data="UIChildData" name="terrain deformation">
- <child msg="UI_ACTIVATE_ON"/>
- </event>
- <event msg="UI_CHILD" data="UIChildData" name="Buy Info Panel">
- <child msg="UI_SHOW"/>
- </event>
- <event msg="UI_CHILD" data="UIChildData" name="Buy Info Panel">
- <child msg="UI_SHOW_CHILD_EX" data="BFString" string="Terraform Brush Info Panel"/>
- </event>
- </on>
- <off>
- <event msg="UI_CHILD" data="UIChildData" name="Buy Info Panel">
- <child msg="UI_HIDE"/>
- </event>
- <event msg="UI_CHILD" data="UIChildData" name="Terrain Deformation">
- <child msg="UI_ACTIVATE_OFF"/>
- </event>
- </off>
- <UIHotKeys>
- <file name="UI/hotkeys/hotkeys.xml" node="terraincommands"/>
- </UIHotKeys>
- </ZTTerrainCommandReader>
- <ZTSelectionMode name="mode_selection" defaultCursor="game.cur" pickupCursor="pickup.cur" rotateCursor="rotateobj.cur" selectionTexture="ui/cursor/selected.tga" infoPanelUpdate="1." mouseOverCheck=".05">
- <layout>
- <gui>ui/layout/entityinfo.xml</gui>
- </layout>
- <colors>
- <mouseover r="255" g="255" b="50"/>
- <selection r="0" g="0" b="0"/>
- </colors>
- <on>
- <event msg="UI_CHILD" data="UIChildData" name="select">
- <child msg="UI_ACTIVATE_ON"/>
- </event>
- </on>
- <off>
- <event msg="UI_CHILD" data="UIChildData" name="select">
- <child msg="UI_ACTIVATE_OFF"/>
- </event>
- </off>
- <rightmousedown>
- <event msg="UI_CHILD" data="UIChildData" name="construction">
- <child msg="UI_ACTIVATE_OFF"/>
- </event>
- <event msg="UI_CHILD" data="UIChildData" name="animals">
- <child msg="UI_ACTIVATE_OFF"/>
- </event>
- <event msg="UI_CHILD" data="UIChildData" name="structures">
- <child msg="UI_ACTIVATE_OFF"/>
- </event>
- <event msg="UI_CHILD" data="UIChildData" name="terraform">
- <child msg="UI_ACTIVATE_OFF"/>
- </event>
- <event msg="UI_CHILD" data="UIChildData" name="staff">
- <child msg="UI_ACTIVATE_OFF"/>
- </event>
- </rightmousedown>
- <thoughtItems>
- <template priority="-1" file="ui/layout/guestthoughtitembad.xml"/>
- <template priority="0" file="ui/layout/guestthoughtitemnormal.xml"/>
- <template priority="1" file="ui/layout/guestthoughtitemgood.xml"/>
- <template priority="2" file="ui/layout/guestthoughtitemgreat.xml"/>
- </thoughtItems>
- <children>
- <ZTStaffAssignMode name="mode_staff_assign" active_cursor="blank.cur" waiting_cursor="wait.cur" marker="ui/fx/staffAssignCursor.xml" effect="PlacementCloud" preventMultipleFlags="true">
- <on/>
- <off>
- <event msg="UI_CHILD" data="UIChildData" name="Add Assignment">
- <child msg="UI_ACTIVATE_OFF"/>
- </event>
- </off>
- <rightmousedown>
- <event msg="UI_CHILD" data="UIChildData" name="Add Assignment">
- <child msg="UI_ACTIVATE_OFF"/>
- </event>
- </rightmousedown>
- <BFGCollisionTester noBinder="true" radius="1" motionClass="displayer" maxSlope=".75"/>
- </ZTStaffAssignMode>
- </children>
- </ZTSelectionMode>
- <ZTDeleteMode name="mode_deletion" cursor="delete.cur" colorAnimationCycle=".5" groundCursorRotationCycle="-2.5" groundCursorGrowTime=".3" groundCursorRadius="2.5" groundCursorEffectRadius="2.65" cursorTexture="ui/cursor_texture/recycle.dds" defaultDeleteSound="recycle_rock" multiDeleteSound="recycle_multi">
- <on>
- <event msg="UI_CHILD" data="UIChildData" name="delete">
- <child msg="UI_ACTIVATE_ON"/>
- </event>
- </on>
- <off>
- <event msg="UI_CHILD" data="UIChildData" name="delete">
- <child msg="UI_ACTIVATE_OFF"/>
- </event>
- </off>
- <colors>
- <alternate r="255" g="128" b="0"/>
- <mouseover r="255" g="0" b="0"/>
- </colors>
- <deletegroups>
- <fences>
- <fence/>
- </fences>
- <paths>
- <path/>
- </paths>
- <manmade>
- <building/>
- <scenery/>
- <enrichment/>
- <shelters/>
- <food/>
- </manmade>
- <natural>
- <foliage/>
- <rock/>
- </natural>
- </deletegroups>
- <UIHotKeys>
- <file name="UI/hotkeys/hotkeys.xml" node="deletemode"/>
- </UIHotKeys>
- </ZTDeleteMode>
- <ZTSaveMode name="mode_save" cursor="ui/edit/game.cur">
- <layout>
- <gui>ui/layout/save.xml</gui>
- </layout>
- </ZTSaveMode>
- <ZTLoadMode name="mode_load">
- <layout>
- <gui>ui/layout/load.xml</gui>
- </layout>
- </ZTLoadMode>
- <ZTCameraCommandReader name="mode_camera" edgeScroll="true">
- <layout>
- <gui>ui/layout/edgescroll.xml</gui>
- </layout>
- <UIHotKeys>
- <file name="UI/hotkeys/hotkeys.xml" node="overheadcamera"/>
- </UIHotKeys>
- </ZTCameraCommandReader>
- </children>
- <on>
- <event msg="UI_CHILD" data="UIChildData" name="overhead">
- <child msg="UI_ACTIVATE_ON"/>
- </event>
- <event msg="UI_CHILD" data="UIChildData" name="overhead">
- <child msg="UI_SHOW"/>
- </event>
- <event msg="UI_CHILD" data="UIChildData" name="Message bar layout">
- <child msg="UI_SHOW"/>
- </event>
- </on>
- <rightmousedown>
- <event msg="ZT_SETMODE" data="BFString" string="mode_selection"/>
- </rightmousedown>
- <ZTStarsDisplay animationDelay=".1" appear="starappear" disappear="stardisappear">
- <star>
- <BFPhysObj>
- <BFSceneGraphComponent modelfile="UI\fx\zoofame\star_full.nif" scale="0.12"/>
- <BFForceUpdateWhenVisibleComponent controllersOnly="false"/>
- <BFAnimatedObjectControllerComponent autoStart="true" duration="5.0" loop="true"/>
- </BFPhysObj>
- </star>
- <halfstar>
- <BFPhysObj>
- <BFSceneGraphComponent modelfile="UI\fx\zoofame\star_half_full.nif" scale="0.12"/>
- <BFForceUpdateWhenVisibleComponent controllersOnly="false"/>
- <BFAnimatedObjectControllerComponent autoStart="true" duration="5.0" loop="true"/>
- </BFPhysObj>
- </halfstar>
- <appear>
- <BFPhysObj>
- <BFSceneGraphComponent modelfile="UI\fx\zoofame\star_appear.nif" scale="0.12"/>
- <BFForceUpdateWhenVisibleComponent controllersOnly="false"/>
- <BFAnimatedObjectControllerComponent autoStart="true" duration="3.16" loop="false"/>
- </BFPhysObj>
- </appear>
- <disappear>
- <BFPhysObj>
- <BFSceneGraphComponent modelfile="UI\fx\zoofame\star_disappear.nif" scale="0.12"/>
- <BFForceUpdateWhenVisibleComponent controllersOnly="false"/>
- <BFAnimatedObjectControllerComponent autoStart="true" duration="2.0" loop="false"/>
- </BFPhysObj>
- </disappear>
- </ZTStarsDisplay>
- <UIHotKeys>
- <file name="UI/hotkeys/hotkeys.xml" node="overheadmode"/>
- </UIHotKeys>
- </ZTOverheadMode>
- <ZTFirstPersonMode name="mode_first_person" camera="world/cameras/fpscam.xml" keyboardRotateSpeed="3.0f" moveSpeed="5.0" turnSpeed=".4" centerMouseOnHide="true">
- <layout>
- <gui>ui/layout/fpm.xml</gui>
- </layout>
- <on>
- <event msg="UI_CHILD" data="UIChildData" name="firstperson">
- <child msg="UI_ACTIVATE_ON"/>
- </event>
- <event msg="UI_CHILD" data="UIChildData" name="overhead">
- <child msg="UI_SHOW"/>
- </event>
- <event msg="UI_CHILD" data="UIChildData" name="photo">
- <child msg="UI_SHOW"/>
- </event>
- <event msg="ZT_SETMODE" data="BFString" string="mode_super_staff"/>
- </on>
- <leftmousedown>
- <event msg="ZT_CAMERA_PAN" data="BFString" string="north"/>
- </leftmousedown>
- <leftmouseup>
- <event msg="ZT_CAMERA_PAN" data="BFString" string="stop"/>
- </leftmouseup>
- <children>
- <ZTPhotoMode name="mode_photo_safari" zoomSpeed="0.03" moveSpeed="3.0" turnSpeedOut=".1" turnSpeedIn=".02">
- <layout>
- <gui>ui/layout/photom.xml</gui>
- </layout>
- <on>
- <event msg="UI_CHILD" data="UIChildData" name="photo">
- <child msg="UI_ACTIVATE_ON"/>
- </event>
- <event msg="UI_CHILD" data="UIChildData" name="photo">
- <child msg="UI_SHOW"/>
- </event>
- <event msg="UI_CHILD" data="UIChildData" name="cursor_mode_screen">
- <child msg="UI_SHOW"/>
- </event>
- <event msg="UI_CHILD" data="UIChildData" name="Message bar layout">
- <child msg="UI_HIDE"/>
- </event>
- </on>
- <off>
- <event msg="UI_CHILD" data="UIChildData" name="cursor_mode_screen">
- <child msg="UI_HIDE"/>
- </event>
- </off>
- <UIHotKeys>
- <file name="UI/hotkeys/hotkeys.xml" node="photomode"/>
- </UIHotKeys>
- </ZTPhotoMode>
- <ZTSuperStaffMode name="mode_super_staff">
- <layout>
- <gui>ui/layout/superstaff.xml</gui>
- </layout>
- <on>
- <event msg="UI_CHILD" data="UIChildData" name="firstperson">
- <child msg="UI_ACTIVATE_ON"/>
- </event>
- <event msg="UI_CHILD" data="UIChildData" name="overhead">
- <child msg="UI_SHOW"/>
- </event>
- <event msg="UI_CHILD" data="UIChildData" name="photo">
- <child msg="UI_SHOW"/>
- </event>
- <event msg="UI_CHILD" data="UIChildData" name="Message bar layout">
- <child msg="UI_SHOW"/>
- </event>
- </on>
- <UIHotKeys>
- <file name="UI/hotkeys/hotkeys.xml" node="superstaffmode"/>
- </UIHotKeys>
- </ZTSuperStaffMode>
- </children>
- <UIHotKeys>
- <file name="UI/hotkeys/hotkeys.xml" node="firstpersonmode"/>
- </UIHotKeys>
- </ZTFirstPersonMode>
- </children>
- <UIHotKeys>
- <file name="UI/hotkeys/hotkeys.xml" node="gamemode"/>
- </UIHotKeys>
- <on>
- <!--Peanut-->
- <event msg="UI_CHILD" data="UIChildData" name="Camera Set">
- <child msg="UI_SHOW"/>
- </event>
- </on>
- <off>
- <!--Hiding all panels that might have been leftover from a scenario or open ones from last game-->
- <!--Peanut-->
- <event msg="UI_CHILD" data="UIChildData" name="Camera Set">
- <child msg="UI_HIDE"/>
- </event>
- <event msg="UI_CHILD" data="UIChildData" name="Camera Set">
- <child msg="UI_WIND_ANIMATION"/>
- </event>
- <!--Tutorial Layout (Set it to not be modal)-->
- <event msg="UI_CHILD" data="UIChildData" name="tutorial layout">
- <child msg="UI_SET_MODAL" data="bool" value="false"/>
- </event>
- <!--Tutorial info-->
- <event msg="UI_CHILD" data="UIChildData" name="tutorial info">
- <child msg="UI_HIDE"/>
- </event>
- <!--Tutorial Ring-->
- <event msg="UI_CHILD" data="UIChildData" name="tutorial ring">
- <child msg="UI_HIDE"/>
- </event>
- <event msg="UI_CHILD" data="UIChildData" name="tutorial ring">
- <child msg="UI_WIND_ANIMATION"/>
- </event>
- <!--Tutorial Scroll Arrows-->
- <event msg="UI_CHILD" data="UIChildData" name="Edge Arrow Layout">
- <child msg="UI_HIDE"/>
- </event>
- <event msg="UI_CHILD" data="UIChildData" name="Edge Arrow Layout">
- <child msg="UI_WIND_ANIMATION"/>
- </event>
- <!--Quick Stats-->
- <event msg="UI_CHILD" data="UIChildData" name="multilist layout">
- <child msg="UI_HIDE"/>
- </event>
- <!--Keeper Recommendations-->
- <event msg="UI_CHILD" data="UIChildData" name="in game sort button">
- <child msg="UI_ACTIVATE_OFF"/>
- </event>
- <event msg="UI_CHILD" data="UIChildData" name="sort button">
- <child msg="UI_ACTIVATE_OFF"/>
- </event>
- <!--Photo Challenges Tab-->
- <event msg="UI_CHILD" data="UIChildData" name="photo challenges tab">
- <child msg="UI_HIDE"/>
- </event>
- <!--Filter list-->
- <event msg="UI_CHILD" data="UIChildData" name="Terrain Droplist Layout">
- <child msg="UI_CHILD" data="UIChildData" name="opener">
- <child msg="UI_ACTIVATE_OFF"/>
- </child>
- </event>
- <event msg="UI_CHILD" data="UIChildData" name="Biome Droplist Layout">
- <child msg="UI_CHILD" data="UIChildData" name="opener">
- <child msg="UI_ACTIVATE_OFF"/>
- </child>
- </event>
- <event msg="UI_CHILD" data="UIChildData" name="Animal Objects Droplist Layout">
- <child msg="UI_CHILD" data="UIChildData" name="opener">
- <child msg="UI_ACTIVATE_OFF"/>
- </child>
- </event>
- <event msg="UI_CHILD" data="UIChildData" name="Buy Animal Droplist Layout">
- <child msg="UI_CHILD" data="UIChildData" name="opener">
- <child msg="UI_ACTIVATE_OFF"/>
- </child>
- </event>
- <event msg="UI_CHILD" data="UIChildData" name="Construction Droplist Layout">
- <child msg="UI_CHILD" data="UIChildData" name="opener">
- <child msg="UI_ACTIVATE_OFF"/>
- </child>
- </event>
- <!--Enable components which might have been disabled due to a tutorial-->
- <!--Overview Map-->
- <event msg="UI_CHILD" data="UIChildData" name="overviewmap">
- <child msg="UI_ENABLE"/>
- </event>
- <!--Overhead View Button-->
- <event msg="UI_CHILD" data="UIChildData" name="overhead">
- <child msg="UI_ENABLE"/>
- </event>
- <!--First person Button-->
- <event msg="UI_CHILD" data="UIChildData" name="firstperson">
- <child msg="UI_ENABLE"/>
- </event>
- <!--Camera Button-->
- <event msg="UI_CHILD" data="UIChildData" name="photo">
- <child msg="UI_ENABLE"/>
- </event>
- <!--Zoom and Rotate-->
- <event msg="UI_CHILD" data="UIChildData" name="Zoom and Rotate">
- <child msg="UI_ENABLE"/>
- </event>
- <!--Minimize UI-->
- <event msg="UI_CHILD" data="UIChildData" name="minimize">
- <child msg="UI_ENABLE"/>
- </event>
- <!--Main Game Buttons-->
- <event msg="UI_CHILD" data="UIChildData" name="Main Game Buttons">
- <child msg="UI_ENABLE"/>
- </event>
- <!--Quick Stats-->
- <event msg="UI_CHILD" data="UIChildData" name="multinfo button">
- <child msg="UI_ENABLE"/>
- </event>
- <!--Zoo Panel Button-->
- <event msg="UI_CHILD" data="UIChildData" name="Zoofinance">
- <child msg="UI_ENABLE"/>
- </event>
- <!--Goal Panel-->
- <event msg="UI_CHILD" data="UIChildData" name="scenariogoals">
- <child msg="UI_ENABLE"/>
- </event>
- <!--Fame Panel-->
- <event msg="UI_CHILD" data="UIChildData" name="awards">
- <child msg="UI_ENABLE"/>
- </event>
- <!--Photo Album-->
- <event msg="UI_CHILD" data="UIChildData" name="Photo Album">
- <child msg="UI_ENABLE"/>
- </event>
- <!--Recycle Button-->
- <event msg="UI_CHILD" data="UIChildData" name="delete">
- <child msg="UI_ENABLE"/>
- </event>
- <!--Save Game Buttons-->
- <event msg="UI_CHILD" data="UIChildData" name="TextButton Save">
- <child msg="UI_ENABLE"/>
- </event>
- <event msg="UI_CHILD" data="UIChildData" name="TextButton Save Hover">
- <child msg="UI_ENABLE"/>
- </event>
- <event msg="UI_CHILD" data="UIChildData" name="exit with save option">
- <child msg="UI_SHOW"/>
- </event>
- <event msg="UI_CHILD" data="UIChildData" name="exit no save option">
- <child msg="UI_HIDE"/>
- </event>
- <!--Buy Area-->
- <event msg="UI_CHILD" data="UIChildData" name="Buy Area Container">
- <child msg="UI_ENABLE"/>
- </event>
- <!--Open Zoo Button-->
- <event msg="UI_CHILD" data="UIChildData" name="open zoo toggle button">
- <child msg="UI_ENABLE"/>
- </event>
- <!--Put animal up for adoption-->
- <event msg="UI_CHILD" data="UIChildData" name="put up for adoption">
- <child msg="UI_ENABLE"/>
- </event>
- <!--View Filter Buttons-->
- <event msg="UI_CHILD" data="UIChildData" name="guest button">
- <child msg="UI_ACTIVATE_OFF"/>
- </event>
- <event msg="UI_CHILD" data="UIChildData" name="building button">
- <child msg="UI_ACTIVATE_OFF"/>
- </event>
- <event msg="UI_CHILD" data="UIChildData" name="fence button">
- <child msg="UI_ACTIVATE_OFF"/>
- </event>
- <event msg="UI_CHILD" data="UIChildData" name="foliage button">
- <child msg="UI_ACTIVATE_OFF"/>
- </event>
- </off>
- <exit_prompt>
- <!--challenge layout-->
- <event msg="UI_CHILD" data="UIChildData" name="challenge layout">
- <child msg="UI_HIDE"/>
- </event>
- <!--scenario win-->
- <event msg="UI_CHILD" data="UIChildData" name="Scenario Win Layout">
- <child msg="UI_HIDE"/>
- </event>
- <!--Scenario Failed Layout-->
- <event msg="UI_CHILD" data="UIChildData" name="Scenario Failed Layout">
- <child msg="UI_HIDE"/>
- </event>
- <!--Challenge Failed Layout-->
- <event msg="UI_CHILD" data="UIChildData" name="Challenge Failed Layout">
- <child msg="UI_HIDE"/>
- </event>
- <!--Challenge Won Layout-->
- <event msg="UI_CHILD" data="UIChildData" name="Challenge Won Layout">
- <child msg="UI_HIDE"/>
- </event>
- <!--Grant Layout-->
- <event msg="UI_CHILD" data="UIChildData" name="Grant Layout">
- <child msg="UI_HIDE"/>
- </event>
- <!--return_mainmenu-->
- <event msg="UI_CHILD" data="UIChildData" name="return_mainmenu">
- <child msg="UI_HIDE"/>
- </event>
- <!--delete_object_confirmation-->
- <event msg="UI_CHILD" data="UIChildData" name="delete_object_confirmation">
- <child msg="UI_HIDE"/>
- </event>
- <!--fire_staff_confirmation-->
- <event msg="UI_CHILD" data="UIChildData" name="fire_staff_confirmation">
- <child msg="UI_HIDE"/>
- </event>
- <!--delete_savegame_confirmation-->
- <event msg="UI_CHILD" data="UIChildData" name="delete_savegame_confirmation">
- <child msg="UI_HIDE"/>
- </event>
- <!--decline_photochallenge_confirmation-->
- <event msg="UI_CHILD" data="UIChildData" name="decline_photochallenge_confirmation">
- <child msg="UI_HIDE"/>
- </event>
- <!--Alert Box-->
- <event msg="UI_CHILD" data="UIChildData" name="Alert Box">
- <child msg="UI_HIDE"/>
- </event>
- <!--overwrite save-->
- <event msg="UI_CHILD" data="UIChildData" name="overwrite save">
- <child msg="UI_HIDE"/>
- </event>
- <!--Save Game Shell-->
- <event msg="UI_CHILD" data="UIChildData" name="Save Game Shell">
- <child msg="UI_HIDE"/>
- </event>
- <!--save current game-->
- <event msg="UI_CHILD" data="UIChildData" name="save current game">
- <child msg="UI_HIDE"/>
- </event>
- <!--Load Game Shell-->
- <event msg="UI_CHILD" data="UIChildData" name="Load Game Shell">
- <child msg="UI_HIDE"/>
- </event>
- <!--In Game Options-->
- <event msg="UI_CHILD" data="UIChildData" name="In Game Options">
- <child msg="UI_HIDE"/>
- </event>
- <!--delete_camera_pics-->
- <event msg="UI_CHILD" data="UIChildData" name="delete_camera_pics">
- <child msg="UI_HIDE"/>
- </event>
- <!--delete_pic-->
- <event msg="UI_CHILD" data="UIChildData" name="delete_pic">
- <child msg="UI_HIDE"/>
- </event>
- <!--add _new_album_confirmation-->
- <event msg="UI_CHILD" data="UIChildData" name="add _new_album_confirmation">
- <child msg="UI_HIDE"/>
- </event>
- <!--delete_album_confirmation-->
- <event msg="UI_CHILD" data="UIChildData" name="delete_album_confirmation">
- <child msg="UI_HIDE"/>
- </event>
- <!--photoalbum_manager_dialog-->
- <event msg="UI_CHILD" data="UIChildData" name="photoalbum_manager_dialog">
- <child msg="UI_HIDE"/>
- </event>
- <!--help2 screen text-->
- <event msg="UI_CHILD" data="UIChildData" name="help2 screen text">
- <child msg="UI_HIDE"/>
- </event>
- <!--help2 screen-->
- <event msg="UI_CHILD" data="UIChildData" name="help2 screen">
- <child msg="UI_HIDE"/>
- </event>
- <!--overview map-->
- <event msg="UI_CHILD" data="UIChildData" name="overview_screen">
- <child msg="UI_HIDE"/>
- </event>
- <!--Goals and Challenges panel-->
- <event msg="UI_CHILD" data="UIChildData" name="goals layout">
- <child msg="UI_HIDE"/>
- </event>
- <!--Photo Album-->
- <event msg="UI_CHILD" data="UIChildData" name="photoalbum_layout">
- <child msg="UI_HIDE"/>
- </event>
- <!--Zoopedia-->
- <event msg="UI_CHILD" data="UIChildData" name="ztzoopedia">
- <child msg="UI_HIDE"/>
- </event>
- <!--Zoo Status Panel-->
- <event msg="UI_CHILD" data="UIChildData" name="zoo status layout">
- <child msg="UI_HIDE"/>
- </event>
- <!--Quick Stats-->
- <event msg="UI_CHILD" data="UIChildData" name="multilist layout">
- <child msg="UI_HIDE"/>
- </event>
- <!--Keeper Recommendations-->
- <event msg="UI_CHILD" data="UIChildData" name="in game sort button">
- <child msg="UI_ACTIVATE_OFF"/>
- </event>
- <event msg="UI_CHILD" data="UIChildData" name="sort button">
- <child msg="UI_ACTIVATE_OFF"/>
- </event>
- <!--Photo Challenges Tab-->
- <event msg="UI_CHILD" data="UIChildData" name="photo challenges tab">
- <child msg="UI_HIDE"/>
- </event>
- <!--Filter list-->
- <event msg="UI_CHILD" data="UIChildData" name="Terrain Droplist Layout">
- <child msg="UI_CHILD" data="UIChildData" name="opener">
- <child msg="UI_ACTIVATE_OFF"/>
- </child>
- </event>
- <event msg="UI_CHILD" data="UIChildData" name="Biome Droplist Layout">
- <child msg="UI_CHILD" data="UIChildData" name="opener">
- <child msg="UI_ACTIVATE_OFF"/>
- </child>
- </event>
- <event msg="UI_CHILD" data="UIChildData" name="Animal Objects Droplist Layout">
- <child msg="UI_CHILD" data="UIChildData" name="opener">
- <child msg="UI_ACTIVATE_OFF"/>
- </child>
- </event>
- <event msg="UI_CHILD" data="UIChildData" name="Buy Animal Droplist Layout">
- <child msg="UI_CHILD" data="UIChildData" name="opener">
- <child msg="UI_ACTIVATE_OFF"/>
- </child>
- </event>
- <event msg="UI_CHILD" data="UIChildData" name="Construction Droplist Layout">
- <child msg="UI_CHILD" data="UIChildData" name="opener">
- <child msg="UI_ACTIVATE_OFF"/>
- </child>
- </event>
- </exit_prompt>
- </ZTGameMode>
- <ZTDownloadMode name="mode_download">
- <layout>
- <gui>ui/layout/downloads.xml</gui>
- </layout>
- </ZTDownloadMode>
- <ZTGfxOptionsMode name="mode_options">
- <layout>
- <gui>ui/layout/options.xml</gui>
- </layout>
- <sliders file="ui/options/settings.xml"/>
- </ZTGfxOptionsMode>
- <ZTUILayoutMode name="mode_ui_layout">
- <layout>
- <gui>ui/tool/commandconsole.xml</gui>
- </layout>
- <UIHotKeys>
- <file name="UI/hotkeys/hotkeys.xml" node="layoutmode"/>
- </UIHotKeys>
- </ZTUILayoutMode>
- <ZTLoadMode name="mode_mainload">
- <layout>
- <gui>ui/layout/load.xml</gui>
- </layout>
- </ZTLoadMode>
- </children>
- <UIHotKeys>
- <file name="UI/hotkeys/hotkeys.xml" node="mainmode"/>
- </UIHotKeys>
- </ZTMainMode>
-